![]() ![]() The product now known as RizomUV is developed by original author Rémi Arquier, following his decision to split away from former publisher Polygonal Design to launch Rizom-Lab. ![]() The change of branding brings to an end one of the major confusions in the field of UV unwrapping tools: that for the past year, there have been two separate products named Unfold3D.īoth share a common point of origin: the original Unfold3D technology, used at studios including Electronic Arts, Ubisoft, The Mill and Animal Logic, and later integrated into Maya. ![]() The release adds new features to both editions, including fully automated UV generation and seam placement, new texel density and polygon selection tools, and updates the GUI and shortcut workflow.īut more noticeably, it also represents a change of product name: RizomUV used to be known as Unfold3D. Rizom-Lab has shipped RizomUV 2018 Virtual Spaces (VS) and RizomUV 2018 Real Space (RS), the latest updates to its family of UV unwrapping software. Posted by Jim Thacker Rizom-Lab ships RizomUV 2018 VS and RizomUV 2018 RS ![]()
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